Consider PlayStation 2. Not all of the smooths of PS2 Slam came from chip improvements-it did not shed a full-size 3.5-inch hard drive and a little used IEE-1394 port, and initially require external electricity bricks. But the console’s CPU, GPU, memory, and stabilizing and stabilizing other components, took the console to Salem in 2000 in 2000 to Salem in 2004, returned to using internal power supply in a slight and lower power version of the slim without increasing the size of the console.
During the same period, the price of the console falls abundant and significantly, from 9299 to 2006 at the time of the launch (from the PS3 period in 2009, once again in 2009, $ 99).
Or see Microsoft’s Xbox 360. Its outdoor design had not changed so much in many years-the “slim” refresh of the middle-generation was actually just a bit smaller than the original. But between the late 2005 and early 2010, the CPU, GPU, and GPU’s high -speed Edram memory chip was built on 90 nm process, up to 80 nm, 65 nm, and finally went into a single 45 NM chip that mixed the CPU and GPU in one.
During this time, the system’s power supply dropped from 203 W from 133 W, and the price dropped from $ 300 to $ 200. The mid -generation 65nm refresh also determined the ‘local disease’ of preliminary consoles.The red color of death“The problem, which was partially caused by heat, was created by older, large chips.
As you can see when comparing the review of the exterior and internal design of these different consoles, shrinking chips has other beneficial and reducing effects of the impact: small power supply, small walls that use low metal and plastic, small heat sink and low cooling and low -mushrooms.

Sony’s original PS2 on the left, and on the right PS2 slim review. Sony Jaiteson made some things smaller to make the console short, but the improvement in chip was also important.
Credit: Ivan Amos
When we target the PlayStation 4/Xbox One/Nintendo Switch Generation, the slowdown of this progress was already clear, but familiar samples have been followed even after technical improvement and prices reduction. Both Central Generation PS4 Slim and Xbox OneS used 16 NM processors instead of 28 NM version of the original consoles, and each of them also lost $ 100 in its lifetime (comparing less than Kunkit’s Xbox One variety, and leaving only digital $ 249 Xbox One). Single dye shrinking, from 20nm to 16nm, did not come with prices deducted, but it improved battery life and helped to enable the cheap switch light variety.
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